10 MAR 2017 by ideonexus

 Gamification Hand Mechanic

Mr. Hedges realizes that this technique could neatly simulate the complexity of the Iowa caucuses. He creates a deck of cards to represent Democratic and Republican candidates and all of the different kinds of factions and perspectives that might influence how voters behave in their individual caucus sites. He has one of his classes play a Democratic caucus and the other play a Republican one. The game he creates is played over three turns (coffee hour, early evening, evening). Players are as...
Folksonomies: education gamification
Folksonomies: education gamification
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25 FEB 2016 by ideonexus

 Recognizing Code Switching as Valid Communication

“I ain’t mad atcha” or “I am not angry with you.” Which should you say? Well, we’re teachers. Our quick response: “The latter.” Grammar and usage are typical components of speech rubrics— topics students need to think about as part of building a spoken presentation. But that doesn’t mean it’s always correct to choose “proper” grammatical constructions. The correct response to the question above is actually another question altogether: “Who is the audience?” [......
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